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package dameki.ki;

import dameki.game.GameMove;
import dameki.game.Stone;
import java.util.ArrayList;

/**
 *
 * @author crazysaem
 */
public class ScoreTree 
{
    public boolean isRoot = false;
    public int fieldScore = 0;
    public int minmaxValue = 0;
    public Stone[][] field = null;
    public GameMove[] gameMoves = null; //Only needs to be set for the first depth
    public ScoreTree predecessor = null;
    public ArrayList<ScoreTree> successor = new ArrayList();
}
